STF#8 - 2023: Workshops
WU09Robotic fabrication for industrialised building components with Maya, Rhino Compute and Omniverse
Delivered by NVIDIA, Zaha Hadid Architects, Computation and Design Group (ZHA CODE) & Rhino Developers, McNeel
This course overviews an introduction to Robotic Fabrication using Maya, NVIDIA Omniverse, and Rhino Compute. In this course, you will learn how to utilise cutting-edge technologies to create and fabricate designs using robots. Throughout this course, you will explore the foundations of digital design and fabrication, focusing on Maya, NVIDIA Omniverse, and Rhino Compute. You will learn how to use these powerful tools to create complex models, generate toolpaths and simulate the fabrication process. This course will cover various topics, including 3D modelling, scripting, and simulation in Omniverse. You will learn how to collaborate with Maya design models and use Rhino Compute in Omniverse to create and visualise the robotic toolpaths in a virtual environment.
Workshop Team from the Computation and Design Research group at ZHA (CODE):
Vishu Bhooshan is an Associate at Zaha Hadid Architects, Computation and Design Group (ZHA CODE) in London. He leads the design research with computational geometries with specific interest on structure and fabrication aware tectonics. He also leads the development of a software agnostic computational framework to explore the above. Since joining ZHA in 2013, he has been involved in several architectural design competitions and commissions ranging from research prototypes, products, galleries, stadiums, bridges, metro stations, residential buildings, masterplans as well as designing for the metaverse & gaming industry.
Henry David Louth is an Associate at Zaha Hadid Architects and co-leads the day-to-day operation of the Computation and Design Group (ZHACODE). He is a registered architect in the US and a LEED Accredited Professional with over 16 years of professional experience in the AEC industry. Currently he leads the residential applications, game and spatial technology sectors within ZHACODE with a research focus toward digital timber and fabrication technologies, data driven design, modular and prefabricated planning . His computational interests include differential geometry, digital simulation and approximation, workflow planning and strategy, and curve crease folding (CCF) applications.
Taizhong Chen is part of the Computation and Design Research group at ZHA (CODE). Since 2019, he has worked professionally on various project types, installations, and exhibitions across Asia and Europe. His interests are in computational and architectural geometry, geometry processing for design and rationalisation, structure and fabrication aware design, digital and robotic fabrication.
Acadia 2022 Workshop, ZHA CODE
Acadia 2022 Workshop, ZHA CODE
Acadia 2022 Workshop, ZHA CODE
Expected Outcomes:
By the end of this course, you will have a base understanding of collaborative robotic fabrication and coding Rhino Compute in Omniverse.
Requirements:
Each attendee should have an intermediate working knowledge of Maya and Rhino Compute, and basic knowledge of Python coding.
Each attendee should bring their own laptop. We will provide a VM for each attendee with all required applications installed.

Robert Cervellione is a Design Platform Specialist at Nvidia working on the Omniverse Platform. He is a registered Architect and specialises in computational design, advanced fabrication, and interoperability workflows within the Architecture, Engineering, Construction, and Operations realm. Working closely with various stakeholders he helps solve complex challenges facing the AECO industry through robust multidisciplinary solutions powered by Nvidia technology. Prior to Nvidia he has worked on significant large scale architecture projects around the globe. His work focuses on the intersection of design and technology, exploring advanced workflows across the AEC space.

Cobus Bothma is a dynamic technologist and product manager working on NVIDIA Omniverse with a passion for innovation in the architecture, engineering, and construction (AEC) industry. With a background in Product design, Architectural design, and visualisation, Cobus brings a unique perspective to the AEC space, leveraging cutting-edge technologies like artificial intelligence and real-time rendering to drive transformative change in the industry. As a product manager, he is skilled at identifying emerging trends and translating them into powerful, user-friendly tools that help architects, engineers, builders, and operators create and manage better, more sustainable designs.
Supported by:

Andy Payne – McNeel Andy is an architect and software developer at McNeel whose work focuses on Rhino.Compute and Grasshopper.